À TOUTE VITESSE
Author: Pierre Bellet - Illustrator: Crushiform
Have fun guessing and comparing the performances of 66 objects or living beings, from the turtle to the shooting star.
Can a swallow overtake a motorcycle?
Is a tennis ball as fast as a helicopter?
Does a parachutist go faster than a longship?
A one in two chance of placing your card in the correct location.
Who is it for?
A game recommended for curious children who like to learn while having fun and share their discoveries.
How to play ?
The game leader draws a card and asks the player to his left to guess it.
He hides the speed indication by pinching the card between the thumb and index finger so that all the contents of the card are visible except the speed number.
The questioned player decides where on the line of cards he wants to place the card.
The leader reveals the speed indication and checks whether the player's proposed response is correct.
The advantages of the game:
• A game that stimulates curiosity by tackling a wide variety of subjects under the criterion of comparative speed.
• A game that catches the eye with its vintage graphics and illustrations.
• A game adapted from an album published by Gallimard jeunesse.
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